Mirage - 3 Stage Event 04/04/2023

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Re: Mirage - 3 Sage Event 04/04/2023

Post by GWD »

Have to agree on the frightfully slow reload (just like the skull weapon reload). Stage 3 would be nice to have infinite ammo to avoid the reload burden. Plus Symbiosis as Kiwi notes.
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Re: Mirage - 3 Sage Event 04/04/2023

Post by Decker »

Both those things would make it worthwhile, but as always, we'll have to wait and see...
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Re: Mirage - 3 Sage Event 04/04/2023

Post by Decker »

Finished stage 2, equipped gear and gun and had a go at my base, not a chance even though it comes off as being pretty good in event.

Anyway it's only stage 2 :roll: lets see what happens next!
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Re: Mirage - 3 Sage Event 04/04/2023

Post by Decker »

Oh yes, left over parts from this stage :shock: :?
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Re: Mirage - 3 Sage Event 04/04/2023

Post by GWD »

One would think that a 147% weapon damage boost with the associated suit (exotic + explosive) would make a dent somehow. The Stage 3 weapon need to be akin to a atomic bomb to make it a keeper. Its power level starts where the Stage 2 weapon ends. Maybe there is some hope there.

As usual, my Chapter 10 has about 10 hours remaining until it opens. The weapon is fully upgraded so it is just a matter of completion. Then it will be on to another 24-hour Deputy - third one of this event.
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Re: Mirage - 3 Sage Event 04/04/2023

Post by GWD »

Here is about how the parts will look at the beginning of Stage 3. Four or five weapon upgrades out of all of this if the requirements are as in past three stage events. Going to have to burn Supreme Packs..

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Re: Mirage - 3 Sage Event 04/04/2023

Post by Decker »

Your lucky, that appears to be a quite balanced drop, and I think that on top of deputies this one will need packs too.
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Re: Mirage - 3 Sage Event 04/04/2023

Post by Decker »

Another update, upgrades requirements are massive again at the higher levels, 57 parts level 4 => 5 :o
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Re: Mirage - 3 Sage Event 04/04/2023

Post by Decker »

No infinite ammo or symbiosis, but we get conduit, can't remember if we had infravision last round, if not we have it now :D

Cash & gold boost up to 100% and crit hit to 50%, again seems strong 'in event' but as usual we'll have to wait and see if it was worth it :roll:
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Re: Mirage - 3 Sage Event 04/04/2023

Post by Decker »

73 parts required for a level 5 => 6 upgrade just beggars belief, clearly aimed towards players needing to spend one way or another, shameless company :evil:

The parts unbalance is just eye watering...
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Re: Mirage - 3 Sage Event 04/04/2023

Post by Decker »

An additional upgrade is required in chapter 9 this time, completed mission 3 and 'upgrade required appears, not once but 2 upgrades required, then again chapter 10 mission 3 and mission 5 - so long story short - you need to upgrade all the way to finish :?
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Re: Mirage - 3 Sage Event 04/04/2023

Post by GWD »

IIRC, a fully upgraded weapon has been the requirement for all 3-Stage events. That is one of the reasons it is so resource consuming. I've used three 24-hour Deputies and about 50 Supreme Packs and still have one upgrade to go.
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Re: Mirage - 3 Sage Event 04/04/2023

Post by Decker »

Basically had to hire a deputy a day (8 hour ones) and a load of packs at the end.

The unbalance is unbelievable my waste this time (and most others) is 206 parts, you can see below why :?
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Re: Mirage - 3 Sage Event 04/04/2023

Post by Decker »

Almost forgot :D tried on my base with the gear set, another disappointment, great for new players but for anyone at a decent level useless :roll:
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Re: Mirage - 3 Sage Event 04/04/2023

Post by GWD »

I searched for the weapon in the armory and was disappointed to find it WAY down the list of explosive weapons. Not much damage at all. The only chance is for GL to buff the weapon quite a bit. Good luck on that happening.
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