
So we're starting off in Mirage for this one, anyone's guess for the next 2 stages.
First couple of things noticed, helios go down in 2 shots, and the first upgrade is required at mission 4, which shouldn't be too much of a problem as thankfully the initial requirements are only 4 parts (no cores required at this point but are from here on in), second upgrade will cost you double at 8 parts.
Weapon, Voltimand -> Hamlet -> Yorick, Ice Vail Bypass, ignores this shield and goes right through (not much of a chuckle for those that spent cold hard cash on IV SM's is it), although never thought much of that shield type anyway, can't work out what's meant to be special about it, and Precision, increases crit hit chance +25%.
Reload is excruciatingly long and drawn out and that could be a killer for this weapon before it even gets past the first stage.
Gear, Crestfall, 15% exotic boost bit of extra crit hit bonus and =5% defence, and for a change slow time not barrage.
Sqaddies, 4 off by the looks of it with shields and headless, killer for those of us who like Sot, although it's the 'lesser' SM's (sniper, elite, RPG and assault) but no doubt the other 2 will be for sale or requiring a massive amount of rubies in an event.