Stranded - Mirage - Scarabs Bite - 3 Stage - 14/08/2026

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Decker Great Britain
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Stranded - Mirage - Scarabs Bite - 3 Stage - 14/08/2026

Post by Decker »

Here we go again, another assault and as always gives no real indication of the stage 3 weapon.
Turns out I wasn't just old and grumpy - I was right to be pissed right off!
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Re: Stranded 3 Stage - 14/08/2026

Post by GWD »

Agreed. The Stage 1 weapon has an interesting start on attributes. Regardless, the Stage 3 weapon must have enough power to be effective. That hasn't happened in a while.

I've started a 9-day Commander + Deputy to win the 14* assortment of SMs.

The gear set also has some notable perks for assault weapons (+172%) and headshots (+172%). The Calibrated Scope feature usually jumps to headshots so there is a 344% bonus on a hit. Then there is the F-key that drops all shields and kills all drones. Not sure how long it lasts but it recharges in 15 seconds. If the Stage 3 weapon has Symbiosis, it might be interesting.
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Re: Stranded 3 Stage - 14/08/2026

Post by Decker »

Decided to use a commander this time (and for the first time) and 7 day deputy. The snap seems much quicker than usual which could help.

But true to form can't flaming start the game up again!
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Re: Stranded 3 Stage - 14/08/2026

Post by Corporal Kiwi »

I wish GL would sort out this "snap to head" shite. Had 2 assaults closet and a sniper afar and I couldn't get the weapon to aim at the sniper, next minute....DEAD
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Re: Stranded 3 Stage - 14/08/2026

Post by GWD »

Corporal Kiwi wrote: Sat Aug 15, 2026 9:27 pm I wish GL would sort out this "snap to head" shite. Had 2 assaults closet and a sniper afar and I couldn't get the weapon to aim at the sniper, next minute....DEAD
Yes, truly a disadvantage of "snap to". One would think that if you "snapped off" it would cancel the unyielding attachment to the target. But no.
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Re: Stranded 3 Stage - 14/08/2026

Post by Decker »

It's a big drawback but this time it is faster and a bit more accurate, I've been close a couple of times but found it best not to fight against it.
Turns out I wasn't just old and grumpy - I was right to be pissed right off!
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Re: Stranded - Mirage - 3 Stage - 14/08/2026

Post by Decker »

Second stage, weapon attributes are looking good and conduit added.

With the boosts of the gearset too this might actually be a keeper!
Turns out I wasn't just old and grumpy - I was right to be pissed right off!
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Re: Stranded - Mirage - 3 Stage - 14/08/2026

Post by Decker »

Second stage completed, the gearset looks like it might be usable, especially with EMP, maybe not on the stronger bases but could be useful for some, lets see what stage 3 brings.
Turns out I wasn't just old and grumpy - I was right to be pissed right off!
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Re: Stranded - Mirage - 3 Stage - 14/08/2026

Post by GWD »

Hopefully, there is a host of additional assets added to the weapon in Stage 3. There are some available that would make it awesome.

The rub is that the weapon needs to have enough power to effectively use the perks. The lack of "oomph" has rendered many weapons useless in the past.
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Re: Stranded - Mirage - Scarabs Bite - 3 Stage - 14/08/2026

Post by Decker »

Stage 3 and it seems to have been beefed up quite a bit, all the best attributes and with a gearset that pretty much doubles the damage figures this could be the one we've been waiting for, hopefully!
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Re: Stranded - Mirage - Scarabs Bite - 3 Stage - 14/08/2026

Post by Corporal Kiwi »

Sad to say but it is once again too weak to take down any meaningful base.
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